

- #Deathloop hidden safe glyphs portable#
- #Deathloop hidden safe glyphs code#
- #Deathloop hidden safe glyphs series#

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#Deathloop hidden safe glyphs code#
Once you have located all three codes in each of the Spy Hideouts, return to the Spy HQ in Fristad Rock, and move to the back wall with the Aeon Coital Center poster, and insert each code (the codes should float around the locks so you don't have to consult your discoveries).R/Deathloop is a community dedicated to the news and discussion of the upcoming first-person action game DEATHLOOP, developed by Arkane Lyon and published by Bethesda Softworks.Įxperience DEATHLOOP as Colt and eliminate eight targets before time runs out! Use knowledge acquired from each run to master the timeloop, but beware of Julianna, a rival assassin who can be controlled by either AI or other players.ĭEATHLOOP launches first on PC and PlayStation 5 on September 14, 2021. Inside the Dusty Storeroom, look to the left as you enter to find an Exemplar PT-Spiker, and then head up the stairs to find intel notes on Harriet, a log revealing how the spies were betrayed, and another note under a mattress with the final code to the Spy HQ Door.

This will open the door to the Dusty Storeroom. Ring the bell next to the big boathouse door consecutively for the amount of times stated in the radio broadcast (don't pause too long between rings). These numbers are randomized for everyone's playthrough, so you will have to listen to the radio broadcast to know what your numbers are!Īfter listening to the radio broadcast and confirming the number following the quadrant (M13), travel to Karl's Bay at any time of day, and move down to the lower street moving all the way down towards the hangars before the road swings left, past the red Aeon Coital Center building and the Treasure of the Ice! area.Īt the end of this street, there is a large boathouse on the right with scaffolding all around, opposite a small blue storefront. The number that is listed after the coordinates for each location is the number of times you will need to ring the doorbell at each location.
#Deathloop hidden safe glyphs series#
If you use your Hackamajig on one of these radio systems, it will start playing an odd tune and a series of beeps - but if you listen closely (or turn on subtitles), you'll hear a women's voice list out a series of letters and numbers:Įach of the first letters and numbers reference the different district maps of Blackreef that you can find, and the quadrants therein.
#Deathloop hidden safe glyphs portable#
Not only can you use the Hackamajig to cause disruptions at the circular telephone booths, but you can also find large square portable radio systems around the island that you can cause disruptions with using the Hackamajig - there's one in the small alley below the window to Colt's flat, for instance. The good news this can be done in any district in the morning - you just have to know where to look. There's also a large concrete wall at the back with three codes that include a letter and two numbers - and one code is here in the Spy HQ, but the others are missing.Īrmed with the knowledge that there's a secret radio broadcast in the morning, you'll need to find a way to listen to the radio. They mention that they've hidden the coordinates for the other spy hideouts in a mysterious radio broadcast in the morning. Inside you will find several different pieces of intel, including info on both Fia and Frank, a Sleek or Exemplar Trinket, and a mysterious audio log of a dying spy. You can find a hidden bunker door behind some wooden planks you can kick apart, but further below this ridge is a secret tunnel leading you to the Storm Shelter, aka the Spy HQ.

If you travel to Fristad Rock either in the Morning or in the Afternoon when the water levels are lower, search along the waterline just to the left of the main tunnel entrance you start at in Fristad Rock. Fortunately, one of these locations as an alternate entrance. Each of the three different spy hideouts feature a locked door with a doorbell that's next to impossible to get through unless you know the secret code - or you get lucky.
